My name is Pol Jeremias and I am originally from Barcelona. Today, I live (and love) in San Francisco.

I graduated from University of Southern California with a Master’s in Computer Science and I have written articles and presented at multiple conferences (see Talks). I was part of the team working on Star Wars 1313 and The Force Unleashed 2 at LucasArts. Currently, I lead the GPU team at Pixar Animation Studios and I worked on multiple films including Finding Dory, Coco and Toy Story 4. The GPU team is developing the Hydra ecosystem to facilitate the transport of live scene graph data to renderers.

I spent my nights and weekends working on Beautypi and Shadertoy. Additionally, I am the SIGGRAPH 2021 Conference Chair in Los Angeles. I love all things related to technology, entertainment and human behavior. When I am not coding you will find me running, reading or watching movies.

For more information: check Linkedin or say hello at poljeremias dot com.


current – Lead Graphics Engineer, Pixar Animation Studios. California, USA.
current – Co-founder, Shadertoy. California, USA.

Lead Engineer, SoMa Play Inc. California, USA.
Graphics Engineer, LucasArts. California, USA.
Visiting Researcher, University California Irvine. California, USA.
Graphics Engineer, Digital Legends Entertainment / FUNITEC La Salle. Barcelona, Spain.


current – Chair, SIGGRAPH 2021. California, USA.
Program Chair, Virtual and Augmented Reality, SIGGRAPH 2018. California, USA.
Director, Computer Animation Festival, SIGGRAPH 2017. California, USA.
Program Chair, Real-Time Live!, SIGGRAPH 2016. California, USA. Video


See all.

Honors and Awards

Honorary Mention – Ars Electronica STARTS Prize 2018. (link)
Juror – Computer Animation Festival. SIGGRAPH Asia 2018.
Juror – VR Village. SIGGRAPH 2016.
Juror – Immersive Realities (AR/VR) Contest. SIGGRAPH 2015.
Juror – Real-Time Live!. SIGGRAPH 2015.
Juror – Real-Time Live!. SIGGRAPH 2014.
Juror – Intel University Games Showcase. GDC 2014.


University of Southern California. M.S. Computer Science.
Universitat Ramon Llull, La Salle. B.S. Multimedia Engineering.