I am an engineer in love with the intersection of technology and entertainment.
My name is Pol Jeremias and I am originally from Barcelona. Today, I live (and love) in San Francisco.
I graduated from University of Southern California with a Master’s in Computer Science and I have sometimes written articles and presented at conferences. I was part of the team working on Star Wars 1313 and The Force Unleashed 2 at LucasArts, after that, I spent two years working on a gaming startup, and currently, I am part of the GPU team at Pixar Animation Studios where I worked on multiple films including Finding Dory, Coco and Incredibles 2. More recently I worked on Hydra (our real-time renderer).
I love all things related to technology, entertainment and human behavior. I spent my nights and weekends working on Beautypi and Shadertoy. When I am not coding you will find me running, reading or watching movies.
(current) Lead Graphics Engineer, Pixar Animation Studios. California, USA.
(current) Co-founder, Shadertoy. California, USA.
Lead Engineer, SoMa Play Inc. California, USA.
Graphics Engineer, LucasArts. California, USA.
Visiting Researcher, University California Irvine. California, USA.
Graphics Engineer, Digital Legends Entertainment / FUNITEC La Salle. Barcelona, Spain.
Ars Electronica STARTS Prize 2018. Honorary Mention. (link)
(current) Chair, SIGGRAPH 2021. California, USA.
Program Chair, Virtual and Augmented Reality, SIGGRAPH 2018. California, USA.
Director, Computer Animation Festival, SIGGRAPH 2017. California, USA.
Program Chair, Real-Time Live!, SIGGRAPH 2016. California, USA. Video
Computer Animation Festival. SIGGRAPH Asia 2018.
VR Village. SIGGRAPH 2016.
Immersive Realities (AR/VR) Contest. SIGGRAPH 2015.
Real-Time Live!. SIGGRAPH 2015.
Real-Time Live!. SIGGRAPH 2014.
Intel University Games Showcase. GDC 2014.
University of Southern California. M.S. Computer Science.
Universitat Ramon Llull, La Salle. B.S. Multimedia Engineering.
Scrum Alliance. Certified ScrumMaster.