Real-Time Cloud Rendering
Posted on November 22nd, 2007 in Projects | 3 Comments »
This is the name of my final year degree project !
I have been working on it for almost a year, and I am so happy to say that it ‘s over, I have finished my degree! Now, I can finally start thinking about the possibility to improve all these algorithms.
If you haven’t heard before about my project let me introduce it to you. The aim of this thesis was the study of methods to render realistic skies (clouds and atmosphere) in real-time and then implement them. As a result, I have created a set of classes and shaders that allow the user to include skies into projects without thinking about algorithms beyond clouds or atmosphere.The project has been developed using C++, OpenGL and Cg.
Here there are some pictures from the demostration showed during the talk.
I hope you like them – please comment
Thanks !
3 Responses
¿Hay alguna demo de esto, el código será libre, qué algoritmos has usado, quiero decir has implementado algo ya hecho o lo has hecho todo desde la nada?
Gracias.
So real! Amazing…
How are the fps? Will it be open?
Looks great!
Could you please tell us your clouds technique?
It’s like Mark Harris or not?
If you want to improuve your application maybe you can send your code or at least shaders to me to see what it can be done?