Shadertoy @ GPU Technology Conference 2014

by Pol Jeremias on April 1, 2014

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This year we (Beautypi) were really fortunate to be able to speak at the GPU Technology Conference organized by NVIDIA in San Jose, CA. For this conference we put together a new talk related to Shadertoy, our talk focused on what people have done in our website over the last year.

The talk was called “Shadertoy : Do You Know What a Fragment Shader Can Do?“. Here is the abstract of our presentation.

[…] we are going to walk the audience through Shadertoy and some of the most innovative, artistic and creative GPU algorithms that our community has been developing over the last 6 months. This includes shaders employing raymarching, procedural texturing, modeling and animation, fractal geometry, image compression and volumetric rendering.

Watch the full talk here:



Organizing the Shadertoy Hackathon

by Pol Jeremias on March 20, 2014

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The headline was clear: The first world-competition ever to find out who can write the best shader in 60 minutes.

On March 19th, we (Beautypi) organized the first Shadertoy Hackathon. The event was sold out (wow), maybe because it was during the Game Developer Conference or maybe because there is actually a lot of people that uses our website! In any case, we got a great venue, we located the event at the Adobe building in San Francisco but people could also participate online.

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After coding our jury (Jorge Jimenez, Ricardo Chavarria and Jason Smith) delivered and picked the winners :

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Here is the winner of the Shadertoy Hackathon : “Cellular” by vug :

Click play to see it moving.

Also, special thanks to all our sponsors and people who helped putting this event together, this includes: Siggraph, SoMa Play and Nvidia.

2014-03-10 18.55.09

Shadertoy for iOS

by Pol Jeremias on February 26, 2014

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Today we finally release the official app for iOS devices! Now you can view the best shaders from and share them with the rest of the world. The app was developed by @skumancer (Ricardo Chavarria) and Beautypi (Inigo Quilez and Pol Jeremias). 

Download it here

If you want to know more about the app and how it was created read after the screenshots :

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Behind the Scenes

Why did we created an app? Because the browser on iOS devices does not (yet) support WebGL. Since we created a native app from the ground up it allowed us to use native OpenGL.

The inspiration to build our app came from the beautiful Weather app created by Yahoo :

Shadertoy App reference

First screenshot while developing the app, see the menus on the left side and the shader already running on the right side :

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And here is what it look like for launch :

iOS Simulator Screen shot Feb 14, 2014, 1.32.51 AM

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Shadertoy @ SIGGRAPH 2013

by Pol Jeremias on November 23, 2013

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For second year in a row we had the pleasure to present at Real-Time Live! – SIGGRAPH 2013. This time we introduced Shadertoy, Beautypi‘s newest project. What is

Shadertoy is a web tool that allows developers all over the globe push pixels from code to screen using WebGL. It is free for everybody and it is accessible via

In less that two years, our users have created thousands of fragments shaders that explore a wide variety of real time graphics algorithms such as raymarching, procedural texturing, modeling and animation, fractal geometry, image compression, volumetric rendering or motion blur.

Shadertoy is also a social platform, a place for professionals and students alike to learn and teach about visuals, interactions, reactivity, modeling, GPU internals and shading.

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What is SIGGRAPH? From Wikipedia:

SIGGRAPH (short for Special Interest Group on GRAPHics and Interactive Techniques) is the name of the annual conference on computer graphics (CG) convened by the ACM SIGGRAPHorganization. The first SIGGRAPH conference was in 1974. The conference is attended by tens of thousands of computer professionals.

Watch here the teaser trailer for Real-Time Live! – SIGGRAPH 2013 :

Hello SoMa Play

by Pol Jeremias on October 23, 2013

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After the closure of LucasArts some of us went on to start SoMa Play Inc, a new game studio in San Francisco. Currently, we are working on two very exciting projects!

Founded in 2013, SoMa Play Inc. develops standout AAA multiplayer games for next-generation mobile, handheld and console platforms.

Headquartered in San Francisco and founded on experience that includes beloved interactive brands such as Star Wars™, The SIMS™, Burnout™, Madden NFL Football™, MONOPOLY and Harry Potter™, the company operates worldwide; partnering with intellectual property holders, publishers and renowned entertainment brands.

Stay tuned for more information.