Archive for the ‘Projects’ Category

Yo

Posted on May 26th, 2009 in Projects | 2 Comments »

After almost 10 weeks of development we can proudly say that Yo is finally finished. On May 12th we gave our presentation explaining all the details of the game during Spring 2009 DemoDay at USC.

So, how do I play Yo ?

  • Log in using your Facebook account.
  • Personalize your avatar and your thoughts.
  • Your thoughts will become a platform level that any other player can beat worldwide.
  • Play against your Facebook friends or against any other Yo player.
  • Beat the platform level created from the other person’s thoughts and you can change his/her thoughts!
  • Improve your ranking.

Video here:

For more information about the game, please visit the website that we have created for Yo. http://motorola.usc.edu/yo.

I want to thank all our team for their hard work : Ruben Farrus, Bjarni Arnason, Eduardo Cuevas and Andrea Chang.

Yo Website Available

Posted on April 17th, 2009 in Projects | 1 Comment »

The official website has been set up. Also, don’t miss Yo’s presentation - May 12th - GamePipe DemoDay - University of Southern California.

Just a couple of comments, the team is very excited for the presentation, actually we are already working on our talk. We really hope to see as many people there as possible, it will be great to talk about the game with you. Everyone in the industry is welcome. If you need more information just let me know.

Yo

Again, if you need more details about Yo, check out the website, there is also a dev blog and more information about the team !

The Shape Of Things To Come

Posted on April 6th, 2009 in Projects | No Comments »

From now on and until April 30th I will finish a couple of games that I have been working on for this last semester. Both will be shown during DemoDay 2009 at USC on May 12th.

The first one it is called YO, and it is a social game for iPhone, I can not tell much about it for obvious reasons but I am sure everybody will enjoy it. The second one is a very special MMO, I hope you can see it soon, it is very exciting !

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It is going to be a really nice month, probably full of surprises and work but, as usual, at the end it will be totally worth. Probably, there is going to be a post with videos around May 12th as well, so stay tuned, I can not wait to show what we have been working on.

Game Engine Development: Final Project

Posted on December 8th, 2008 in Projects | No Comments »

New material developed at USC! These are some screenshots from our finale project for the Game Engine Development class.

The idea for this project was simple, build an editor (GGE Live Editor) for an existing engine written in C++. As it is well known, the user interface written for this language is not the best one. After testing some open source frameworks such as wxWidgets or QT we quickly decided that C# and the windows framework was the perfect choice. This decision brought us a new challenge, how do we communicate both applications. One option was to write a wrapper around the engine in C++ so that we could fully access the engine’s features from C#. The second approach was to embed the C++ application into a C# control and communicate both applications using sockets. Since we just had around 12 weeks to develop, test and publish the editor, we decided that the second technique was more suitable for our requirements.

The approach worked really well and we had the first prototype working in just one week, it is quite straightforward to implement and the results are impressive. Of course, we had some problems, basically related with the synchronization but nothing important.

This is the list of basic features implemented in the editor:

  • Create, edit, and delete entities, scene nodes, lights…
  • Viewer: static meshes, animated meshes, particle systems
  • Edit and save scenes with different screens
  • Different cameras (top, side, front, perspective)
  • Grids, picking, maya controls…
  • Scene manager and properties editor.
  • Edit and execute the game inside the editor with different controls (edit or game controls)
  • And much more!

The following gallery shows the final aspect of the editor:

iPhone Developer

Posted on November 29th, 2008 in Projects | 1 Comment »

iPhone

Finally, this week I have got a license to develop applications for the iPhone. So far I have not been able to create a lot of stuff but it is very interesting to see applications not just running in the simulator but also in the iPhone.

On January we will start the development of a new game that should be available by May’09.

Stay tunned!