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	<title>Comments for Pol Jeremias</title>
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	<link>http://www.poljeremias.com</link>
	<description>my virtual profile</description>
	<pubDate>Wed, 07 Jan 2009 09:50:12 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.2</generator>
		<item>
		<title>Comment on Welcome to USC! by Jardel Weyrich</title>
		<link>http://www.poljeremias.com/2008/10/04/welcome-to-usc/#comment-46</link>
		<dc:creator>Jardel Weyrich</dc:creator>
		<pubDate>Sun, 05 Oct 2008 06:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.poljeremias.com/?p=54#comment-46</guid>
		<description>Congratulations Pol!</description>
		<content:encoded><![CDATA[<p>Congratulations Pol!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Using Flash in your 3D games by Hoang</title>
		<link>http://www.poljeremias.com/2008/06/11/using-flash-in-your-3d-games/#comment-45</link>
		<dc:creator>Hoang</dc:creator>
		<pubDate>Sun, 14 Sep 2008 11:00:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.poljeremias.com/?p=42#comment-45</guid>
		<description>Good post. Thanks.
A question: instead of display frames, how to do if we want to redirect frames to AVI file? So, in result we can converting the SWF to AVI format.
Regards</description>
		<content:encoded><![CDATA[<p>Good post. Thanks.<br />
A question: instead of display frames, how to do if we want to redirect frames to AVI file? So, in result we can converting the SWF to AVI format.<br />
Regards</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Using Flash in your 3D games by Cody</title>
		<link>http://www.poljeremias.com/2008/06/11/using-flash-in-your-3d-games/#comment-44</link>
		<dc:creator>Cody</dc:creator>
		<pubDate>Tue, 09 Sep 2008 19:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.poljeremias.com/?p=42#comment-44</guid>
		<description>If you're following this tutorial, make sure you have the 2008-01-05 snapshot of gameswf. The 2008-06-17 snapshot changes some of the data structures used here.</description>
		<content:encoded><![CDATA[<p>If you&#8217;re following this tutorial, make sure you have the 2008-01-05 snapshot of gameswf. The 2008-06-17 snapshot changes some of the data structures used here.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Using Flash in your 3D games by gursiopops</title>
		<link>http://www.poljeremias.com/2008/06/11/using-flash-in-your-3d-games/#comment-37</link>
		<dc:creator>gursiopops</dc:creator>
		<pubDate>Sun, 03 Aug 2008 00:36:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.poljeremias.com/?p=42#comment-37</guid>
		<description>Tahnks for posting</description>
		<content:encoded><![CDATA[<p>Tahnks for posting</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Starting your own games studio by Jardel Weyrich</title>
		<link>http://www.poljeremias.com/2008/06/29/starting-your-own-games-studio/#comment-34</link>
		<dc:creator>Jardel Weyrich</dc:creator>
		<pubDate>Mon, 07 Jul 2008 04:19:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.poljeremias.com/?p=50#comment-34</guid>
		<description>I wouldn't imagine those links would help me that much.
Thank you for sharing this awesome stuff.</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t imagine those links would help me that much.<br />
Thank you for sharing this awesome stuff.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Using Flash in your 3D games by Usando Flash en juegos 3D</title>
		<link>http://www.poljeremias.com/2008/06/11/using-flash-in-your-3d-games/#comment-31</link>
		<dc:creator>Usando Flash en juegos 3D</dc:creator>
		<pubDate>Tue, 24 Jun 2008 12:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.poljeremias.com/?p=42#comment-31</guid>
		<description>[...] Usando Flash en juegos 3Dwww.poljeremias.com/2008/06/11/using-flash-in-your-3d-games/ por galchwyn hace pocos segundos [...]</description>
		<content:encoded><![CDATA[<p>[...] Usando Flash en juegos 3Dwww.poljeremias.com/2008/06/11/using-flash-in-your-3d-games/ por galchwyn hace pocos segundos [...]</p>
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	</item>
	<item>
		<title>Comment on Tidying up: old games and consoles by Bertri&#38;Teixi</title>
		<link>http://www.poljeremias.com/2008/06/08/tidying-up-old-games-and-consoles/#comment-30</link>
		<dc:creator>Bertri&#38;Teixi</dc:creator>
		<pubDate>Sat, 14 Jun 2008 22:57:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.poljeremias.com/?p=33#comment-30</guid>
		<description>ets un freak! caja!</description>
		<content:encoded><![CDATA[<p>ets un freak! caja!</p>
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	</item>
	<item>
		<title>Comment on Tidying up: old games and consoles by nish</title>
		<link>http://www.poljeremias.com/2008/06/08/tidying-up-old-games-and-consoles/#comment-29</link>
		<dc:creator>nish</dc:creator>
		<pubDate>Wed, 11 Jun 2008 15:21:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.poljeremias.com/?p=33#comment-29</guid>
		<description>dios tens totes les putes consoles...!</description>
		<content:encoded><![CDATA[<p>dios tens totes les putes consoles&#8230;!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Projects by Pol Jeremias - my virtual profile</title>
		<link>http://www.poljeremias.com/projects/#comment-14</link>
		<dc:creator>Pol Jeremias - my virtual profile</dc:creator>
		<pubDate>Sun, 27 Apr 2008 11:58:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.poljeremias.com/projects/#comment-14</guid>
		<description>[...] Projects [...]</description>
		<content:encoded><![CDATA[<p>[...] Projects [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Introducing OpenPostPro ! by nish</title>
		<link>http://www.poljeremias.com/2008/03/26/introducing-openpostpro/#comment-11</link>
		<dc:creator>nish</dc:creator>
		<pubDate>Thu, 27 Mar 2008 16:44:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.poljeremias.com/2008/03/26/introducing-openpostpro/#comment-11</guid>
		<description>you may be interested in ImageMagick and Free Frame.
You're on fire!</description>
		<content:encoded><![CDATA[<p>you may be interested in ImageMagick and Free Frame.<br />
You&#8217;re on fire!</p>
]]></content:encoded>
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