Deformation & Mandelbrot in Shadertoy

by Pol Jeremias on December 8, 2014

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Here is a couple Shadertoys that I wrote while traveling recently!

The first one, while coming back from Vancouver to San Francisco, is an exploration of what could be achieved deforming a texture. It is still a pure 2D shader, no raymarching or anything, just a UV deformation. The texture is calculated per pixel and it generates LEDs.

The Disco Tunnel

The second one, I wrote it recently while traveling to Japan. It is a very simple exploration of the Mandelbrot fractal.


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