Organizing the Shadertoy Hackathon

by Pol Jeremias on March 20, 2014

No Comments

The headline was clear: The first world-competition ever to find out who can write the best shader in 60 minutes.

On March 19th, we (Beautypi) organized the first Shadertoy Hackathon. The event was sold out (wow), maybe because it was during the Game Developer Conference or maybe because there is actually a lot of people that uses our website! In any case, we got a great venue, we located the event at the Adobe building in San Francisco but people could also participate online.

2014-03-19 19.16.30

After coding our jury (Jorge Jimenez, Ricardo Chavarria and Jason Smith) delivered and picked the winners :

2014-03-19 21.25.42

Here is the winner of the Shadertoy Hackathon : “Cellular” by vug : https://www.shadertoy.com/view/Xs2GDd


Click play to see it moving.

Also, special thanks to all our sponsors and people who helped putting this event together, this includes: Siggraph, SoMa Play and Nvidia.

2014-03-10 18.55.09

Leave a Reply