Crowd-Sourcing to Crowd-Solve Healthcare Issues

by Pol Jeremias on October 18, 2014

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Elliot Kotek is the co-founder of Not Impossible Labs, a company that crowd-solve healthcare issues using crowd-sourcing. During his keynote at Siggraph 2014 he introduced several of their projects (including Project Daniel), but more importantly he showed everyone how to really change lives with technology.

Beautiful.

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Boulder Dash 30th Anniversary is out!

by Pol Jeremias on October 15, 2014

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Finally!

I am happy to announce that Boulder Dash 30th Anniversary is available for free on the App Store for iPhone/iPad . This is a very special moment since it was the first game we worked on at SoMa Play when the company started back in 2013. The game was developed using Unity , a cross-platform game engine/platform/editor.

Download it here: https://itunes.apple.com/en/app/id865484224

Trailer:

Shadertoy Hackathon @ Siggraph 2014

by Pol Jeremias on September 24, 2014

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For the second time ever we (Beautypi) hosted a Shadertoy Hackathon, this time it was part of the official Siggraph 2014 program. The theme for the hackathon was to make something with “spheres” or “circles”.

Results:

The winner was “Total Noob” by “dynamite” : https://www.shadertoy.com/view/XdlSDs

Second prize : “PlasmaBall” by “kaspard” : https://www.shadertoy.com/view/XdsSDl

Third prize : “sphere” by “hughsk”: https://www.shadertoy.com/view/XslSW

Here are some pictures from the day of the event:

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For more information : https://www.shadertoy.com/events

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Tetris® Ultimate @ E3 2014

by Pol Jeremias on June 20, 2014

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Tetris® Ultimate, the second game we are working on at SoMa Play, was shown at E3 2014 for first time. Here are some pictures :

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And here is the teaser trailer :

And some gameplay :

Check out our website for more information : www.soma-play.com

Shadertoy @ GPU Technology Conference 2014

by Pol Jeremias on April 1, 2014

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This year we (Beautypi) were really fortunate to be able to speak at the GPU Technology Conference organized by NVIDIA in San Jose, CA. For this conference we put together a new talk related to Shadertoy, our talk focused on what people have done in our website over the last year.

The talk was called “Shadertoy : Do You Know What a Fragment Shader Can Do?“. Here is the abstract of our presentation.

[…] we are going to walk the audience through Shadertoy and some of the most innovative, artistic and creative GPU algorithms that our community has been developing over the last 6 months. This includes shaders employing raymarching, procedural texturing, modeling and animation, fractal geometry, image compression and volumetric rendering.

Watch the full talk here: http://on-demand.gputechconf.com/gtc/2014/video/S4550-shadertoy-fragment-shader.mp4