Lately school is keeping me very busy (that is why I can not update as much as I would like) however, this week I am taking some days off to go to the IGDA Leadership Forum 2009 in San Francisco, CA.
If everything goes as expected I will be able to update this blog with information and even photos, so stay tuned.

And, if you are also going to the IGDA Leadership Forum, I will see you there!
Finally, I would like to thank all the organization, and specially Jason from IGDA for all his help these lasts weeks.
PD : Next projects, I am planning to write a couple tutorials that should be ready on December. One about communication between C++ / C# and, the second one about object replication with RakNet.
First post with new material developed at USC. These are some screenshots from my first project for the Game Engine Development class.
Features :
- Render targets and shaders
- Static, animated meshes and camera tracks
- Video textures (wmv) and audio (FMOD)
- Particle systems
-
-
Loading screen
-
-
Game Screen 2 - With Old TV filter
-
-
Game Screen - Without Old TV filter
-
-
Game Screen 1 - With Old TV filter
PD: Finally, I have updated Wordpress to the newest version.

Yes, I won a pass to the E for All Expo in LA !
Today, I want to thank Gamedev.net and its contest “Win A Pass to the E for All Expo“. This last Monday I found out that I am one of the winners who will be attending the E For All Expo for free. Thank you.
By the way, if somebody else is also planning to go, let me know so we can meet up, have some drinks and enjoy LA.
Info : LA Convention Center, Los Angeles, California, USA. October 3-5. 2008.