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Star Wars : The Force Unleashed 2

Info

When? 2010
Who? Created @ LucasArts
Links? http://www.youtube.com/watch?v=MmZbV6uN6qY
Gallery:

Screenshot

yobackground

Yo

The first social game for iPhone with user-generated content. It was showed during Spring 2009 DemoDay at University of Southern California.

So, how do I play Yo ?

    • Log in using your Facebook account.
    • Personalize your avatar and your thoughts.
    • Your thoughts will become a platform level that any other player can beat worldwide.
    • Play against your Facebook friends or against any other Yo player.
    • Beat the platform level created from the other person’s thoughts and you can change his/her thoughts!
    • Improve your ranking.

 

Info

When? Spring 2009
Who? Created @ University of Southern California
Links? https://vimeo.com/4619952
Gallery:

yobackgroundIMG_0001 IMG_0008

Us Versus Them - Poster

Us Versus Them

Us Versus Them is a game developed at University of Southern California by graduate students from the serious games class and the networked games class. It is an online game experience straight out of the 1950’s centered in the Los Angeles area. The rules of the game are based on the popular Tic Tac Toe, this means that in order to win, a team has to acquire three flag points in a row, obviously, the time is limited, so when a player acquires a flag a countdown starts and the team should acquire the rest of the points quickly.

The development lasted twelve weeks and the game was finally presented to the game industry during Fall Demo Day 2008 at University of Southern California.

 

Info

When? Fall 2008
Who? Created @ University of Southern California
Links? https://vimeo.com/3376854
Gallery:

Us Versus Them Us Versus Them Us Versus Them - Poster

snapshot4

Real-Time Cloud Rendering

The final year degree project that I developed in University of California Irvine and University of California San Diego when I was a visiting researcher in the Visualization and Interactive Systems Group headed by Professor Falko Kuester. It was also advised by Professor Oscar Garcia-Panyella from Universitat Ramon Llull.

The aim of this thesis was the study of methods to render realistic skies (clouds and atmosphere) in real-time. As a result, I created a set of classes and shaders that allow other developers to include skies into new projects without having to write their own clouds or atmosphere rendering algorithms.The project was developed using C++, OpenGL and CG.

 

Info

When? 2007
Who? Created @ University of California Irvine / University of California San Diego / Universitat Ramon Llull
Links? https://vimeo.com/3376994
Gallery:

snapshot4 snapshot3 snapshot2 Cloud rendering snapshot

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Solving Local Reflections

Solving Local Reflections : a Direct Methodology

 

Info

When? 2006
Who? Created @ Universitat Ramon Llull / Digital Legends Entertainment
Published? Eurographics 2006
Links? http://www.cg.tuwien.ac.at/events/EG06/program-shortpapersessions.php
Gallery:

2 copy 6 copy