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Us Versus Them

Us Versus Them is a game developed at University of Southern California by graduate students from the serious games class and the networked games class. It is an online game experience straight out of the 1950’s centered in the Los Angeles area. The rules of the game are based on the popular Tic Tac Toe, this means that in order to win, a team has to acquire three flag points in a row, obviously, the time is limited, so when a player acquires a flag a countdown starts and the team should acquire the rest of the points quickly.

The development lasted twelve weeks and the game was finally presented to the game industry during Fall Demo Day 2008 at University of Southern California.

 

Info

When? Fall 2008
Who? Created @ University of Southern California
Links? https://vimeo.com/3376854
Gallery:

Us Versus Them Us Versus Them Us Versus Them - Poster

Real-Time Cloud Rendering

The final year degree project that I developed in University of California Irvine and University of California San Diego when I was a visiting researcher in the Visualization and Interactive Systems Group headed by Professor Falko Kuester. It was also advised by Professor Oscar Garcia-Panyella from Universitat Ramon Llull.

The aim of this thesis was the study of methods to render realistic skies (clouds and atmosphere) in real-time. As a result, I created a set of classes and shaders that allow other developers to include skies into new projects without having to write their own clouds or atmosphere rendering algorithms.The project was developed using C++, OpenGL and CG.

 

Info

When? 2007
Who? Created @ University of California Irvine / University of California San Diego / Universitat Ramon Llull
Links? https://vimeo.com/3376994
Gallery:

snapshot4 snapshot3 snapshot2 Cloud rendering snapshot

Solving Local Reflections

Solving Local Reflections : a Direct Methodology

 

Info

When? 2006
Who? Created @ Universitat Ramon Llull / Digital Legends Entertainment
Published? Eurographics 2006
Links? http://www.cg.tuwien.ac.at/events/EG06/program-shortpapersessions.php
Gallery:

2 copy 6 copy

Spherical Harmonics Lighting

This was my first final year degree project, it was advised by Professor Oscar Garcia-Panyella from Universitat Ramon Llull.

My thesis describes different strategies based on mathematical functions related to the Spherical Harmonics theory to get a valid approximation when creating lighting effects in real-time. Some of the algorithms developed are Spherical HarmonicsPrecomputed Radiance TransferIrradiance Environment MapsSpherical Harmonics Coefficient Compression and Irradiance Volums.

The algorithms are absolutely functional with an associated low cost when using GPU hardware.

 

Info

When? 2006
Who? Created @ Universitat Ramon Llull
Gallery :

comparativa-none-sh-prt compressio-4096-clusters demostracio-final

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