Real-Time Cloud Rendering
The final year degree project that I developed in University of California Irvine and University of California San Diego when I was a visiting researcher in the Visualization and Interactive Systems Group headed by Professor Falko Kuester. It was also advised by Professor Oscar Garcia-Panyella from Universitat Ramon Llull.
The aim of this thesis was the study of methods to render realistic skies (clouds and atmosphere) in real-time. As a result, I created a set of classes and shaders that allow other developers to include skies into new projects without having to write their own clouds or atmosphere rendering algorithms.The project was developed using C++, OpenGL and CG.