This is the name of my final year degree project that I developed in University of California Irvine and University of California San Diego there I was a visiting researcher in the Visualization and Interactive Systems Group headed by Professor Falko Kuester. It was also advised y Professor Oscar Garcia-Panyella from Universitat Ramon Llull.

The aim of this thesis was the study of methods to render realistic skies (clouds and atmosphere) in real-time and then implement them. As a result, I have created a set of classes and shaders that allow the user to include skies into projects without thinking about algorithms beyond clouds or atmosphere.The project was developed using C++, OpenGL and CG.



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