Shadertoy for iOS

by Pol Jeremias on February 26, 2014

1 Comment

Today we finally release the official app for iOS devices! Now you can view the best shaders from and share them with the rest of the world. The app was developed by @skumancer (Ricardo Chavarria) and Beautypi (Inigo Quilez and Pol Jeremias). 

Download it here

If you want to know more about the app and how it was created read after the screenshots :

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Behind the Scenes

Why did we created an app? Because the browser on iOS devices does not (yet) support WebGL. Since we created a native app from the ground up it allowed us to use native OpenGL.

The inspiration to build our app came from the beautiful Weather app created by Yahoo :

Shadertoy App reference

First screenshot while developing the app, see the menus on the left side and the shader already running on the right side :

2013-07-04 18.17.54


And here is what it look like for launch :

iOS Simulator Screen shot Feb 14, 2014, 1.32.51 AM

One Comment

  1. I downloaded the app, but it’s not working. I see the name of a shader at the bottom of the screen and a menu button on the top left, but the rest of the screen is just grey. Same thing on both iPhone 5 (iOS 8.3) and iPad Air 2 (iOS 8.2).

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