Posts Tagged‘iOS’

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Boulder Dash 30th Anniversary is out!

by Pol Jeremias on October 15, 2014

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I am happy to announce that Boulder Dash 30th Anniversary is available for free on the App Store for iPhone/iPad . This is a very special moment since it was the first game we worked on at SoMa Play when the company started back in 2013. The game was developed using Unity , a cross-platform game engine/platform/editor.

Download it here:


First Screenshots – Boulder Dash 30th Anniversary

by Pol Jeremias on March 29, 2014

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This is the first game we worked on at SoMa Play. We literally started the studio making the game and the tools to make Boulder Dash levels!

The official announcement is here :

And these are some screenshots from the game :

firefly-chase Ramps TimeFreeze

Shadertoy for iOS

by Pol Jeremias on February 26, 2014

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Today we finally release the official app for iOS devices! Now you can view the best shaders from and share them with the rest of the world. The app was developed by @skumancer (Ricardo Chavarria) and Beautypi (Inigo Quilez and Pol Jeremias). 

Download it here

If you want to know more about the app and how it was created read after the screenshots :

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Behind the Scenes

Why did we created an app? Because the browser on iOS devices does not (yet) support WebGL. Since we created a native app from the ground up it allowed us to use native OpenGL.

The inspiration to build our app came from the beautiful Weather app created by Yahoo :

Shadertoy App reference

First screenshot while developing the app, see the menus on the left side and the shader already running on the right side :

2013-07-04 18.17.54


And here is what it look like for launch :

iOS Simulator Screen shot Feb 14, 2014, 1.32.51 AM