Introducing OpenPostPro !

Posted on March 26th, 2008 in Projects | 2 Comments »

Let me introduce you my last little creation OpenPostPro.

During the time I wasn’t working in any company, I was working as freelance graphics programmer for my “soon-to-be” open source post processing framework. The aim of this framework is to provide an easy and fast way to create a chains of different post-processing effects.

Sobel2d effect

It is being developed with C++, DirectX 9c and HLSL. Most of the shaders don’t even require shader model 2.0.

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Image of the day - Gamedev.net

Posted on March 25th, 2008 in Projects | No Comments »

Hi there,

Finally I got some time to post on my blog :) Tons of things have changed since the last update so, I hope from now on there will be more activity around here.

Last november, I sent some screenshots of my final year degree project to the Image of the Day contest of Gamedev.net. And, good news, those images ended up doing it !

Here it is the link.

To celebrate it, there isn’t anything better than …

a cup of coffee !!

Thank you everybody for your comments.

Real-Time Cloud Rendering

Posted on November 22nd, 2007 in Projects | 3 Comments »

This is the name of my final year degree project !

I have been working on it for almost a year, and I am so happy to say that it ’s over, I have finished my degree! Now, I can finally start thinking about the possibility to improve all these algorithms.

Real-Time Cloud Rendering - 4

If you haven’t heard before about my project let me introduce it to you. The aim of this thesis was the study of methods to render realistic skies (clouds and atmosphere) in real-time and then implement them. As a result, I have created a set of classes and shaders that allow the user to include skies into projects without thinking about algorithms beyond clouds or atmosphere.The project has been developed using C++, OpenGL and Cg.

Here there are some pictures from the demostration showed during the talk.

I hope you like them - please comment ;)

Real-Time Cloud Rendering - 0Real-Time Cloud Rendering - 3
Real-Time Cloud Rendering - 2Real-Time Cloud Rendering - 1

Thanks !