Talks

Conferences

SIGGRAPH 2018. Panel : The Present and Future of Real-Time Graphics for Film. Vancouver, Canada. Article Video
Game Developers Conference 2018. How Real-Time Graphics Helps Pixar Make Feature Films. California, USA.
GTC 2018. Advances in Real-Time Graphics at Pixar. California, USA.
Visualization Matters 2017. The Power of Real-Time Graphics. Sydney, Australia.
SIGGRAPH Asia 2017. Painting with Code (1 hour 45 min course). Bangkok, Thailand.
SIGGRAPH Asia 2017. How Real-Time Graphics Helps Pixar Make Feature Films. Bangkok, Thailand.
GTC 2017. Advances in Real-Time Graphics at Pixar. California, USA. Video
SIGGRAPH 2016. Real-Time Graphics for Film Production at Pixar. California, USA. Video
FMX 2016. Painting with Code. Stuttgart, Germany. Article1 Article2 Video
GPU Technology Conference 2016. Real-Time Graphics for Film Production at Pixar. California, USA.  Video
GPU Technology Conference 2016. Discovering the New Frontier of Shadertoy. California, USA.  Video
SIGGRAPH 2015. Shadertoy Workshop. California, USA. Article
GPU Technology Conference 2015 and SIGGRAPH 2015. From the Web to Virtual Reality. California, USA. Video Presentation 1 – Video Presentation2
SIGGRAPH Asia 2014. Learn to Create Everything in a Fragment Shader. Shenzhen, China. Article
SIGGRAPH 2014. Shadertoy Hackathon. Vancouver, CA.  Article
GPU Technology Conference 2014 and SIGGRAPH 2014 NVIDIA Visual Computing Theater. Shadertoy : Do You Know What a Fragment Shader Can Do?. California, USA. Video Presentation
SIGGRAPH 2013. Shadertoy : Live Coding for Reactive Shaders. California, USA.  Article
SIGGRAPH 2012. Beauty : Real-Time Visuals. California, USA. Article
Eurographics 2006. Solving Local Reflections. Vienna, Austria.

Other Events

University of Barcelona / ENTI. “El Meu Cami a Silicon Valley” / “My Road to Silicon Valley”. Barcelona, Spain.  Pictures
Ramon Llull University. “Jo Vull Fer Jocs” / “I Want To Make Games”. Barcelona, Spain.

Podcasts

Interview with Niantic Inc’s Niniane Wang and Diana Hu. Podcast