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A deep dive into Universal Scene Description and Hydra

The present and future of real-time graphics in film

The movie frames we see when watching films today are typically generated using an offline renderer, which could take multiple hours per frame to produce. This time-consuming process makes previewing content difficult, so creators have worked around …

Advances in Real-Time Graphics at Pixar

How Real-Time Graphics Helps Pixar Make Feature Films

How Real-Time Graphics Helps Pixar Make Feature Films

The Power of Real-Time Graphics

Advances in Real-Time Graphics at Pixar

Painting with Code

Have you ever wondered how visuals can be created with code? In this talk, you will learn how to paint using just code, and more specifically, how to create visual content using fragments shaders. We will cover fundamental knowledge about colors, …

Discovering the New Frontier of Shadertoy

In this session, the Shadertoy.com creators will change the way you think about fragment shaders. During the last three years, the Shadertoy community has been trying to answer one question: What can a fragment shader do? The results have been …

Real-Time Graphics for Film Production at Pixar

Join the Pixar GPU team for a session that explores how real-time graphics are used at Pixar. We'll cover the unique needs for film production, including loading and run-time management of massive movie sets and complex characters, real-time …